Session 2 + 3 – Presentation (Practice)

1) I beliveve that Team Ω comunicated the ideas of their multiplayer level to a suitable degree. However, I think that in the next presentation, we need to explain more throughrouly about our map layout, as well as player capacity.

2) I believe that each member of the team stuck to their roles during the presentation, with the artists talking about the 2D and 3D art and props, and the designers talking about the actual map layout and playability.

3) All members of the team, who were present, took part in the presentation. We each spoke about aspects of the level which were relevent to our roles within the group. I.e. The level designers talked about the level playability, and the level artists talked about the 3D and 2D assets which would be required.

4) I believe that all memebers of the group communicated effectively before and during the presentation. There was one moment of very brief confusion when me and Herbie tried to answer a question at the same time, but this was remedied almost immediately when I stepped back and allowed Herbie to answer in full, as the question was more appropriately answered by a level designer then a level artist.

Presentation can be found HERE

For the presentation, Will MccLennan introduced the group and talked about talked about the art style, after Herbie Southern had talked about the theme. Me and Ashley Perrin then proceeded to discuss and talk about the various assets of the map, before Jack Walker talked about the map design.

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